Review :
Synopsis by Brett Alan Weiss Unlike the 1980 coin-op classic, which features a nuclear attack from Soviet ICBMs, Missile Command for the Atari VCS takes place in outer space, where Krytolians are out to destroy and seize planet Zardon. Bombers are nowhere in sight, and there is one missile base instead of three. Despite the watered down storyline and a couple of missing elements, basic gameplay remains much the same. Graphics and sounds are simplified, but not overly so. In fact, when a city explodes, it erupts into a mushroom cloud. In the arcade game, the explosion is circular. The home game includes 34 variations, which effect speed of target control, wave number and intelligence of cruise missiles. There is even a special children's mode of play. Disappointingly, when the game is over, "THE END" does not appear as it does in the original.
Screenshots Similar Games Atlantis Imagic Atlantis Imagic Also Available On Platform Publisher Developer Year Arcade Atari, Inc. Atari, Inc. 1980 Atari 5200 Atari, Inc. Atari, Inc. 1982 Atari Video Computer System Sears, Roebuck and Company Atari, Inc. 1981 Commodore 64/128 1983 Game Boy Accolade, Inc. The Code Monkeys Ltd. 1992 Game Boy Color Majesco Morning Star Multimedia, Inc. 1999 Hybrid PC/Mac Atari, Inc. Atari, Inc. 2007 IBM PC Compatible Selectsoft Publishing Digital Eclipse Software, Inc. 2003 Xbox 360 Atari, Inc. Stainless Games, Ltd. 2007
Controls: Joystick/Gamepad Flags: Based on an Arcade Game Included in Package: 12-page Instruction Manual
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